Nuclear Fiesta
A downloadable game
NOTE: This game was originally created for a gamejam but I've done a lot of additional work on it since then, including a phone port, the original version is still available for download (nuclearFiestaGamejam)
GAWC #6: Impending bombardment
My idea:
At first I associated the idea of bombardment with nuclear bombs, something that takes your guts and scares all the more so as it could really happen, plus it's been a long time since I wanted to make a game with a map of the world, so I combined the two to have the concept, a WW3.
What went well during the Challenge:
To make the curve between the player and its destination I needed a curve equation, and a Bézier curve was fine. I just copied the equation on a website and it worked the first time, so much the better if not to do math like that I would never have had the time. The data table to fill in the characteristics of each country also saved me so much time, instead of having a ChildActor for each country.
What went wrong during the Challenge:
I will have to do a little more than 4 lines because there was a lot of things going wrong.
To manage the collision with the base countries I wanted to overlay the images of each country, and with a line trace get the UVs of the surface, then render it on a render target to take the color of the pixel, and if the opacity is of 1 then we are on solid ground, but this method is absolutely not optimized and causes lags even at low frequencies, instead I created an svg which I then extruded and decimate in blender to redo the shape of the country in 3d, I had to do this for 16 countries, it took almost an entire afternoon and wasted a lot of time. The "PerInstanceRandom" node didn't work either (even in instanced static mesh). The player's navigation system was broken half of the time.
What I learned during this Challenge:
I like how Materials offer infinite possibilities combined with math, I learned about the "GeneratedBand" node which I used for the nuclear alert, I also got a little better at drawing on krita ( I did the humans, the world map, the bombers and the missiles). This is the second GameJam I've done (the last one lasted a month), and in the end I'm pretty proud of this game.
Download
Click download now to get access to the following files:
Comments
Log in with itch.io to leave a comment.
Vraiment génial ! J'ai tenu 12min06 ^^ Et bon 0min25s en mode Armagedon qui est un mode "troll" mais ça m'a bien fait rire ^^
Petite remarque , y'a pas moyen de quitter le jeu (ou alors j'ai raté une info)
en tt cas GG !
Ah ouais carrément moi j'ai fait 10min Max, et oui Armageddon t'es même pas sensé survivre, tu profite juste du spectacle 😅, effectivement pas de bouton quitter, j'étais trop à la bourre (et fatigué accessoirement) pour ca, et de toute façon tout le monde connaît alt f4 maintenant
Salut ! Tu peux être fier de ce jeu il est vraiment bien !
J’ai eu qu’un seul souci sur une des 3 parties que j’ai testées. J’étais à 1% et plus personnes sur la map.
Rien de bien grave encore Bravo !
Ah oui c'est vrai j'ai eu ce bug une seule fois mais j'ai pas eu le temps de le corriger, j'imagine qu'ils passent sous la carte (même s'il y a des collisions, bizarre), il faudra que je rajoute un kill z volume.
Merci, et je t'avoue que je préfère limite plus celui la que mon dernier jeu publié (qui m'a pris 2ans quand même)